![]() Hey Shaun, I am a little stuck on the collision side of everything. I've been working with GameMaker since Gm6, but I have decided to look at your tutorial in regards to using GMS2. Since the systems and language has been changed drastically and also allows for more new features, I wanted to learn how to utilize them as much as possible. My problem is after following Episodes 15-18, I have been experiencing a strange bug. My player seems to dash through the tilemap collision in a particular corner, thrusting him out of bounds. I assumed I made a mistake on either the collision script or the entity collision. but they have appear to be no errors with how I typed it up. I don't usually like to copy exact code and I tend to look and study it, but this is one of those instances where I had to backtrack and delete the whole collision code and copy it exact how you wrote, yet the bug persists. not sure on what to do here, I am very confused on what I did wrong. >.< That was such an embarrassing move! lol lol I didn't write the "x -= x mod TILE_SIZE " line. Carry out the pre-planning, design, and programming of role playing games (RPGs) using the popular GameMaker: Studio in this very practical and fun book. I decided to boot up the engine again since I havent used it in quite some time and I found it was no longer letting me export to regular platforms and only to the new GX stuff. 3+ Shauns Action RPG Tutorial This asset is a battle system for GameMaker Studio 2 with many features: Single Hero vs Single Monster battles as in Dragon. I have my steam account linked with my gamemaker account. NineSliceBoxStretched(sTextBoxBg,_x,_y,312,_y+48,_img) Ive been working with GMS2 for about 5 years now with the steam version. ![]() ![]() its limiting, but its easy to find people to write custom script's to force it out of its limits. you can go in and make a game, right now, that runs and dose what you want without messing with code or drag and drop. The importance of adding copies of specified objects into the game world goes without stating. Hey Shaun, i'm on the final episode but i'm having a little problem, the sTextBoxBG sprites that are supposed to be used for save slots won't appear for some reason, here's the code for oTitleScreen:ĭraw_sprite(sTitle,0,0,-RESOLUTION_H + titleVisible * RESOLUTION_H) ĭraw_set_alpha(titleVisible * abs(sin(get_timer() * 0.000001 * pi))) you don't need to understand programming at all. Nos últimos anos, o Brasil tem mostrado imenso potencial e crescimento no uso do GameMaker: Entre 2019 e 2021, o número de novos usuários brasileiros do GameMaker aumentou em 65, e o número de projetos exportados por desenvolvedores de jogos brasileiros aumentou em 63. The instance-creating functions instancecreatelayer and instancecreatedepth are among the first functions that many new GameMaker Studio 2 developers will learn how to use.
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